Speedboat template

Speed boat is a game-based approach to help teams identify what users don’t like about your product or service. Learn what’s bothering customers today.

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Speedboat template

What is the Speedboat Retrospective Innovation Game?

The Speedboat Retrospective is part of Innovation Games, an approach to improve your product or service offering by collaborating with customers. These fun games are great for discovering what the best or most sellable features of your product or service are and identify opportunities to innovate.

In the Speedboat Retrospective, you’ll use the boat in the template or draw your own to help identify what your employees or customers think is holding your product back and what’s helping it. Then you and your team will identify opportunities to address problems or concerns and improve.

In the visualization of the speedboat, anchors identify what’s holding your product back and propellers identify what’s moving your product forward.

Why use the Speedboat Retrospective template?

You’re likely already familiar with typical retrospective templates, but the Speedboat template offers a new twist.

The Speedboat Retrospective shines as a creative way to visualize your retrospective. This approach is engaging while still allowing teams to think individually, and the visualization is helpful for those who learn best by seeing and doing rather than by only listening or reading. Using the template, it’s easy to visualize your goal, see what’s impeding it, and determine what could be capitalized on more to propel your business there faster.

The Speedboat Retrospective also helps gather customer feedback in a creative way. It’s a great way to work with customers who may not be familiar with the concept of a retrospective, and it’s very inclusive.

How to use the Speedboat template in Lucidspark

  1. Name the boat after the product or service under discussion and add a goal as your destination.
  2. Add the discussion question and give participants time to come up with different propellers that move that boat forward and anchors that hold the boat back. Once they are finished, ask them to place their sticky notes around the anchors and propellers in the picture.
  3. Participants can leave comments or emoji reactions on each other's sticky notes to make the session more collaborative.
  4. After the activity, make an action plan of how to address any problems and capitalize on opportunities to improve your product or service.

Luke Hohmann logo

Luke Hohmann

Author, Innovation Games

As the author of the book Innovation Games, Luke Hohmann dives into predicting what customers want through a gameified approach. Luke believes that once you know what customers want, innovation can thrive.

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